\n\n\n","import mod from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./index.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./index.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./index.vue?vue&type=template&id=f03cef7c&\"\nimport script from \"./index.vue?vue&type=script&lang=js&\"\nexport * from \"./index.vue?vue&type=script&lang=js&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\n/* custom blocks */\nimport block0 from \"./index.vue?vue&type=custom&index=0&blockType=route\"\nif (typeof block0 === 'function') block0(component)\n\nexport default component.exports\n\n/* vuetify-loader */\nimport installComponents from \"!../../../node_modules/vuetify-loader/lib/runtime/installComponents.js\"\nimport { VBtn } from 'vuetify/lib/components/VBtn';\nimport { VCard } from 'vuetify/lib/components/VCard';\nimport { VCardActions } from 'vuetify/lib/components/VCard';\nimport { VCardText } from 'vuetify/lib/components/VCard';\nimport { VCardTitle } from 'vuetify/lib/components/VCard';\nimport { VCol } from 'vuetify/lib/components/VGrid';\nimport { VDataTable } from 'vuetify/lib/components/VDataTable';\nimport { VDialog } from 'vuetify/lib/components/VDialog';\nimport { VIcon } from 'vuetify/lib/components/VIcon';\nimport { VLayout } from 'vuetify/lib/components/VGrid';\nimport { VProgressCircular } from 'vuetify/lib/components/VProgressCircular';\nimport { VRow } from 'vuetify/lib/components/VGrid';\ninstallComponents(component, {VBtn,VCard,VCardActions,VCardText,VCardTitle,VCol,VDataTable,VDialog,VIcon,VLayout,VProgressCircular,VRow})\n","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar runtime = (function (exports) {\n \"use strict\";\n\n var Op = Object.prototype;\n var hasOwn = Op.hasOwnProperty;\n var undefined; // More compressible than void 0.\n var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n function define(obj, key, value) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n return obj[key];\n }\n try {\n // IE 8 has a broken Object.defineProperty that only works on DOM objects.\n define({}, \"\");\n } catch (err) {\n define = function(obj, key, value) {\n return obj[key] = value;\n };\n }\n\n function wrap(innerFn, outerFn, self, tryLocsList) {\n // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n var generator = Object.create(protoGenerator.prototype);\n var context = new Context(tryLocsList || []);\n\n // The ._invoke method unifies the implementations of the .next,\n // .throw, and .return methods.\n generator._invoke = makeInvokeMethod(innerFn, self, context);\n\n return generator;\n }\n exports.wrap = wrap;\n\n // Try/catch helper to minimize deoptimizations. Returns a completion\n // record like context.tryEntries[i].completion. This interface could\n // have been (and was previously) designed to take a closure to be\n // invoked without arguments, but in all the cases we care about we\n // already have an existing method we want to call, so there's no need\n // to create a new function object. We can even get away with assuming\n // the method takes exactly one argument, since that happens to be true\n // in every case, so we don't have to touch the arguments object. The\n // only additional allocation required is the completion record, which\n // has a stable shape and so hopefully should be cheap to allocate.\n function tryCatch(fn, obj, arg) {\n try {\n return { type: \"normal\", arg: fn.call(obj, arg) };\n } catch (err) {\n return { type: \"throw\", arg: err };\n }\n }\n\n var GenStateSuspendedStart = \"suspendedStart\";\n var GenStateSuspendedYield = \"suspendedYield\";\n var GenStateExecuting = \"executing\";\n var GenStateCompleted = \"completed\";\n\n // Returning this object from the innerFn has the same effect as\n // breaking out of the dispatch switch statement.\n var ContinueSentinel = {};\n\n // Dummy constructor functions that we use as the .constructor and\n // .constructor.prototype properties for functions that return Generator\n // objects. For full spec compliance, you may wish to configure your\n // minifier not to mangle the names of these two functions.\n function Generator() {}\n function GeneratorFunction() {}\n function GeneratorFunctionPrototype() {}\n\n // This is a polyfill for %IteratorPrototype% for environments that\n // don't natively support it.\n var IteratorPrototype = {};\n IteratorPrototype[iteratorSymbol] = function () {\n return this;\n };\n\n var getProto = Object.getPrototypeOf;\n var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n if (NativeIteratorPrototype &&\n NativeIteratorPrototype !== Op &&\n hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n // This environment has a native %IteratorPrototype%; use it instead\n // of the polyfill.\n IteratorPrototype = NativeIteratorPrototype;\n }\n\n var Gp = GeneratorFunctionPrototype.prototype =\n Generator.prototype = Object.create(IteratorPrototype);\n GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;\n GeneratorFunctionPrototype.constructor = GeneratorFunction;\n GeneratorFunction.displayName = define(\n GeneratorFunctionPrototype,\n toStringTagSymbol,\n \"GeneratorFunction\"\n );\n\n // Helper for defining the .next, .throw, and .return methods of the\n // Iterator interface in terms of a single ._invoke method.\n function defineIteratorMethods(prototype) {\n [\"next\", \"throw\", \"return\"].forEach(function(method) {\n define(prototype, method, function(arg) {\n return this._invoke(method, arg);\n });\n });\n }\n\n exports.isGeneratorFunction = function(genFun) {\n var ctor = typeof genFun === \"function\" && genFun.constructor;\n return ctor\n ? ctor === GeneratorFunction ||\n // For the native GeneratorFunction constructor, the best we can\n // do is to check its .name property.\n (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n : false;\n };\n\n exports.mark = function(genFun) {\n if (Object.setPrototypeOf) {\n Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n } else {\n genFun.__proto__ = GeneratorFunctionPrototype;\n define(genFun, toStringTagSymbol, \"GeneratorFunction\");\n }\n genFun.prototype = Object.create(Gp);\n return genFun;\n };\n\n // Within the body of any async function, `await x` is transformed to\n // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n // meant to be awaited.\n exports.awrap = function(arg) {\n return { __await: arg };\n };\n\n function AsyncIterator(generator, PromiseImpl) {\n function invoke(method, arg, resolve, reject) {\n var record = tryCatch(generator[method], generator, arg);\n if (record.type === \"throw\") {\n reject(record.arg);\n } else {\n var result = record.arg;\n var value = result.value;\n if (value &&\n typeof value === \"object\" &&\n hasOwn.call(value, \"__await\")) {\n return PromiseImpl.resolve(value.__await).then(function(value) {\n invoke(\"next\", value, resolve, reject);\n }, function(err) {\n invoke(\"throw\", err, resolve, reject);\n });\n }\n\n return PromiseImpl.resolve(value).then(function(unwrapped) {\n // When a yielded Promise is resolved, its final value becomes\n // the .value of the Promise<{value,done}> result for the\n // current iteration.\n result.value = unwrapped;\n resolve(result);\n }, function(error) {\n // If a rejected Promise was yielded, throw the rejection back\n // into the async generator function so it can be handled there.\n return invoke(\"throw\", error, resolve, reject);\n });\n }\n }\n\n var previousPromise;\n\n function enqueue(method, arg) {\n function callInvokeWithMethodAndArg() {\n return new PromiseImpl(function(resolve, reject) {\n invoke(method, arg, resolve, reject);\n });\n }\n\n return previousPromise =\n // If enqueue has been called before, then we want to wait until\n // all previous Promises have been resolved before calling invoke,\n // so that results are always delivered in the correct order. If\n // enqueue has not been called before, then it is important to\n // call invoke immediately, without waiting on a callback to fire,\n // so that the async generator function has the opportunity to do\n // any necessary setup in a predictable way. This predictability\n // is why the Promise constructor synchronously invokes its\n // executor callback, and why async functions synchronously\n // execute code before the first await. Since we implement simple\n // async functions in terms of async generators, it is especially\n // important to get this right, even though it requires care.\n previousPromise ? previousPromise.then(\n callInvokeWithMethodAndArg,\n // Avoid propagating failures to Promises returned by later\n // invocations of the iterator.\n callInvokeWithMethodAndArg\n ) : callInvokeWithMethodAndArg();\n }\n\n // Define the unified helper method that is used to implement .next,\n // .throw, and .return (see defineIteratorMethods).\n this._invoke = enqueue;\n }\n\n defineIteratorMethods(AsyncIterator.prototype);\n AsyncIterator.prototype[asyncIteratorSymbol] = function () {\n return this;\n };\n exports.AsyncIterator = AsyncIterator;\n\n // Note that simple async functions are implemented on top of\n // AsyncIterator objects; they just return a Promise for the value of\n // the final result produced by the iterator.\n exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {\n if (PromiseImpl === void 0) PromiseImpl = Promise;\n\n var iter = new AsyncIterator(\n wrap(innerFn, outerFn, self, tryLocsList),\n PromiseImpl\n );\n\n return exports.isGeneratorFunction(outerFn)\n ? iter // If outerFn is a generator, return the full iterator.\n : iter.next().then(function(result) {\n return result.done ? result.value : iter.next();\n });\n };\n\n function makeInvokeMethod(innerFn, self, context) {\n var state = GenStateSuspendedStart;\n\n return function invoke(method, arg) {\n if (state === GenStateExecuting) {\n throw new Error(\"Generator is already running\");\n }\n\n if (state === GenStateCompleted) {\n if (method === \"throw\") {\n throw arg;\n }\n\n // Be forgiving, per 25.3.3.3.3 of the spec:\n // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n return doneResult();\n }\n\n context.method = method;\n context.arg = arg;\n\n while (true) {\n var delegate = context.delegate;\n if (delegate) {\n var delegateResult = maybeInvokeDelegate(delegate, context);\n if (delegateResult) {\n if (delegateResult === ContinueSentinel) continue;\n return delegateResult;\n }\n }\n\n if (context.method === \"next\") {\n // Setting context._sent for legacy support of Babel's\n // function.sent implementation.\n context.sent = context._sent = context.arg;\n\n } else if (context.method === \"throw\") {\n if (state === GenStateSuspendedStart) {\n state = GenStateCompleted;\n throw context.arg;\n }\n\n context.dispatchException(context.arg);\n\n } else if (context.method === \"return\") {\n context.abrupt(\"return\", context.arg);\n }\n\n state = GenStateExecuting;\n\n var record = tryCatch(innerFn, self, context);\n if (record.type === \"normal\") {\n // If an exception is thrown from innerFn, we leave state ===\n // GenStateExecuting and loop back for another invocation.\n state = context.done\n ? GenStateCompleted\n : GenStateSuspendedYield;\n\n if (record.arg === ContinueSentinel) {\n continue;\n }\n\n return {\n value: record.arg,\n done: context.done\n };\n\n } else if (record.type === \"throw\") {\n state = GenStateCompleted;\n // Dispatch the exception by looping back around to the\n // context.dispatchException(context.arg) call above.\n context.method = \"throw\";\n context.arg = record.arg;\n }\n }\n };\n }\n\n // Call delegate.iterator[context.method](context.arg) and handle the\n // result, either by returning a { value, done } result from the\n // delegate iterator, or by modifying context.method and context.arg,\n // setting context.delegate to null, and returning the ContinueSentinel.\n function maybeInvokeDelegate(delegate, context) {\n var method = delegate.iterator[context.method];\n if (method === undefined) {\n // A .throw or .return when the delegate iterator has no .throw\n // method always terminates the yield* loop.\n context.delegate = null;\n\n if (context.method === \"throw\") {\n // Note: [\"return\"] must be used for ES3 parsing compatibility.\n if (delegate.iterator[\"return\"]) {\n // If the delegate iterator has a return method, give it a\n // chance to clean up.\n context.method = \"return\";\n context.arg = undefined;\n maybeInvokeDelegate(delegate, context);\n\n if (context.method === \"throw\") {\n // If maybeInvokeDelegate(context) changed context.method from\n // \"return\" to \"throw\", let that override the TypeError below.\n return ContinueSentinel;\n }\n }\n\n context.method = \"throw\";\n context.arg = new TypeError(\n \"The iterator does not provide a 'throw' method\");\n }\n\n return ContinueSentinel;\n }\n\n var record = tryCatch(method, delegate.iterator, context.arg);\n\n if (record.type === \"throw\") {\n context.method = \"throw\";\n context.arg = record.arg;\n context.delegate = null;\n return ContinueSentinel;\n }\n\n var info = record.arg;\n\n if (! info) {\n context.method = \"throw\";\n context.arg = new TypeError(\"iterator result is not an object\");\n context.delegate = null;\n return ContinueSentinel;\n }\n\n if (info.done) {\n // Assign the result of the finished delegate to the temporary\n // variable specified by delegate.resultName (see delegateYield).\n context[delegate.resultName] = info.value;\n\n // Resume execution at the desired location (see delegateYield).\n context.next = delegate.nextLoc;\n\n // If context.method was \"throw\" but the delegate handled the\n // exception, let the outer generator proceed normally. If\n // context.method was \"next\", forget context.arg since it has been\n // \"consumed\" by the delegate iterator. If context.method was\n // \"return\", allow the original .return call to continue in the\n // outer generator.\n if (context.method !== \"return\") {\n context.method = \"next\";\n context.arg = undefined;\n }\n\n } else {\n // Re-yield the result returned by the delegate method.\n return info;\n }\n\n // The delegate iterator is finished, so forget it and continue with\n // the outer generator.\n context.delegate = null;\n return ContinueSentinel;\n }\n\n // Define Generator.prototype.{next,throw,return} in terms of the\n // unified ._invoke helper method.\n defineIteratorMethods(Gp);\n\n define(Gp, toStringTagSymbol, \"Generator\");\n\n // A Generator should always return itself as the iterator object when the\n // @@iterator function is called on it. Some browsers' implementations of the\n // iterator prototype chain incorrectly implement this, causing the Generator\n // object to not be returned from this call. This ensures that doesn't happen.\n // See https://github.com/facebook/regenerator/issues/274 for more details.\n Gp[iteratorSymbol] = function() {\n return this;\n };\n\n Gp.toString = function() {\n return \"[object Generator]\";\n };\n\n function pushTryEntry(locs) {\n var entry = { tryLoc: locs[0] };\n\n if (1 in locs) {\n entry.catchLoc = locs[1];\n }\n\n if (2 in locs) {\n entry.finallyLoc = locs[2];\n entry.afterLoc = locs[3];\n }\n\n this.tryEntries.push(entry);\n }\n\n function resetTryEntry(entry) {\n var record = entry.completion || {};\n record.type = \"normal\";\n delete record.arg;\n entry.completion = record;\n }\n\n function Context(tryLocsList) {\n // The root entry object (effectively a try statement without a catch\n // or a finally block) gives us a place to store values thrown from\n // locations where there is no enclosing try statement.\n this.tryEntries = [{ tryLoc: \"root\" }];\n tryLocsList.forEach(pushTryEntry, this);\n this.reset(true);\n }\n\n exports.keys = function(object) {\n var keys = [];\n for (var key in object) {\n keys.push(key);\n }\n keys.reverse();\n\n // Rather than returning an object with a next method, we keep\n // things simple and return the next function itself.\n return function next() {\n while (keys.length) {\n var key = keys.pop();\n if (key in object) {\n next.value = key;\n next.done = false;\n return next;\n }\n }\n\n // To avoid creating an additional object, we just hang the .value\n // and .done properties off the next function object itself. This\n // also ensures that the minifier will not anonymize the function.\n next.done = true;\n return next;\n };\n };\n\n function values(iterable) {\n if (iterable) {\n var iteratorMethod = iterable[iteratorSymbol];\n if (iteratorMethod) {\n return iteratorMethod.call(iterable);\n }\n\n if (typeof iterable.next === \"function\") {\n return iterable;\n }\n\n if (!isNaN(iterable.length)) {\n var i = -1, next = function next() {\n while (++i < iterable.length) {\n if (hasOwn.call(iterable, i)) {\n next.value = iterable[i];\n next.done = false;\n return next;\n }\n }\n\n next.value = undefined;\n next.done = true;\n\n return next;\n };\n\n return next.next = next;\n }\n }\n\n // Return an iterator with no values.\n return { next: doneResult };\n }\n exports.values = values;\n\n function doneResult() {\n return { value: undefined, done: true };\n }\n\n Context.prototype = {\n constructor: Context,\n\n reset: function(skipTempReset) {\n this.prev = 0;\n this.next = 0;\n // Resetting context._sent for legacy support of Babel's\n // function.sent implementation.\n this.sent = this._sent = undefined;\n this.done = false;\n this.delegate = null;\n\n this.method = \"next\";\n this.arg = undefined;\n\n this.tryEntries.forEach(resetTryEntry);\n\n if (!skipTempReset) {\n for (var name in this) {\n // Not sure about the optimal order of these conditions:\n if (name.charAt(0) === \"t\" &&\n hasOwn.call(this, name) &&\n !isNaN(+name.slice(1))) {\n this[name] = undefined;\n }\n }\n }\n },\n\n stop: function() {\n this.done = true;\n\n var rootEntry = this.tryEntries[0];\n var rootRecord = rootEntry.completion;\n if (rootRecord.type === \"throw\") {\n throw rootRecord.arg;\n }\n\n return this.rval;\n },\n\n dispatchException: function(exception) {\n if (this.done) {\n throw exception;\n }\n\n var context = this;\n function handle(loc, caught) {\n record.type = \"throw\";\n record.arg = exception;\n context.next = loc;\n\n if (caught) {\n // If the dispatched exception was caught by a catch block,\n // then let that catch block handle the exception normally.\n context.method = \"next\";\n context.arg = undefined;\n }\n\n return !! caught;\n }\n\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n var record = entry.completion;\n\n if (entry.tryLoc === \"root\") {\n // Exception thrown outside of any try block that could handle\n // it, so set the completion value of the entire function to\n // throw the exception.\n return handle(\"end\");\n }\n\n if (entry.tryLoc <= this.prev) {\n var hasCatch = hasOwn.call(entry, \"catchLoc\");\n var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n if (hasCatch && hasFinally) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n } else if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else if (hasCatch) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n }\n\n } else if (hasFinally) {\n if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else {\n throw new Error(\"try statement without catch or finally\");\n }\n }\n }\n },\n\n abrupt: function(type, arg) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc <= this.prev &&\n hasOwn.call(entry, \"finallyLoc\") &&\n this.prev < entry.finallyLoc) {\n var finallyEntry = entry;\n break;\n }\n }\n\n if (finallyEntry &&\n (type === \"break\" ||\n type === \"continue\") &&\n finallyEntry.tryLoc <= arg &&\n arg <= finallyEntry.finallyLoc) {\n // Ignore the finally entry if control is not jumping to a\n // location outside the try/catch block.\n finallyEntry = null;\n }\n\n var record = finallyEntry ? finallyEntry.completion : {};\n record.type = type;\n record.arg = arg;\n\n if (finallyEntry) {\n this.method = \"next\";\n this.next = finallyEntry.finallyLoc;\n return ContinueSentinel;\n }\n\n return this.complete(record);\n },\n\n complete: function(record, afterLoc) {\n if (record.type === \"throw\") {\n throw record.arg;\n }\n\n if (record.type === \"break\" ||\n record.type === \"continue\") {\n this.next = record.arg;\n } else if (record.type === \"return\") {\n this.rval = this.arg = record.arg;\n this.method = \"return\";\n this.next = \"end\";\n } else if (record.type === \"normal\" && afterLoc) {\n this.next = afterLoc;\n }\n\n return ContinueSentinel;\n },\n\n finish: function(finallyLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.finallyLoc === finallyLoc) {\n this.complete(entry.completion, entry.afterLoc);\n resetTryEntry(entry);\n return ContinueSentinel;\n }\n }\n },\n\n \"catch\": function(tryLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc === tryLoc) {\n var record = entry.completion;\n if (record.type === \"throw\") {\n var thrown = record.arg;\n resetTryEntry(entry);\n }\n return thrown;\n }\n }\n\n // The context.catch method must only be called with a location\n // argument that corresponds to a known catch block.\n throw new Error(\"illegal catch attempt\");\n },\n\n delegateYield: function(iterable, resultName, nextLoc) {\n this.delegate = {\n iterator: values(iterable),\n resultName: resultName,\n nextLoc: nextLoc\n };\n\n if (this.method === \"next\") {\n // Deliberately forget the last sent value so that we don't\n // accidentally pass it on to the delegate.\n this.arg = undefined;\n }\n\n return ContinueSentinel;\n }\n };\n\n // Regardless of whether this script is executing as a CommonJS module\n // or not, return the runtime object so that we can declare the variable\n // regeneratorRuntime in the outer scope, which allows this module to be\n // injected easily by `bin/regenerator --include-runtime script.js`.\n return exports;\n\n}(\n // If this script is executing as a CommonJS module, use module.exports\n // as the regeneratorRuntime namespace. Otherwise create a new empty\n // object. Either way, the resulting object will be used to initialize\n // the regeneratorRuntime variable at the top of this file.\n typeof module === \"object\" ? module.exports : {}\n));\n\ntry {\n regeneratorRuntime = runtime;\n} catch (accidentalStrictMode) {\n // This module should not be running in strict mode, so the above\n // assignment should always work unless something is misconfigured. Just\n // in case runtime.js accidentally runs in strict mode, we can escape\n // strict mode using a global Function call. This could conceivably fail\n // if a Content Security Policy forbids using Function, but in that case\n // the proper solution is to fix the accidental strict mode problem. If\n // you've misconfigured your bundler to force strict mode and applied a\n // CSP to forbid Function, and you're not willing to fix either of those\n // problems, please detail your unique predicament in a GitHub issue.\n Function(\"r\", \"regeneratorRuntime = r\")(runtime);\n}\n","// Styles\nimport './VOverlay.sass'\n\n// Mixins\nimport Colorable from './../../mixins/colorable'\nimport Themeable from '../../mixins/themeable'\nimport Toggleable from './../../mixins/toggleable'\n\n// Utilities\nimport mixins from '../../util/mixins'\n\n// Types\nimport { VNode } from 'vue'\n\n/* @vue/component */\nexport default mixins(\n Colorable,\n Themeable,\n Toggleable\n).extend({\n name: 'v-overlay',\n\n props: {\n absolute: Boolean,\n color: {\n type: String,\n default: '#212121',\n },\n dark: {\n type: Boolean,\n default: true,\n },\n opacity: {\n type: [Number, String],\n default: 0.46,\n },\n value: {\n default: true,\n },\n zIndex: {\n type: [Number, String],\n default: 5,\n },\n },\n\n computed: {\n __scrim (): VNode {\n const data = this.setBackgroundColor(this.color, {\n staticClass: 'v-overlay__scrim',\n style: {\n opacity: this.computedOpacity,\n },\n })\n\n return this.$createElement('div', data)\n },\n classes (): object {\n return {\n 'v-overlay--absolute': this.absolute,\n 'v-overlay--active': this.isActive,\n ...this.themeClasses,\n }\n },\n computedOpacity (): number {\n return Number(this.isActive ? this.opacity : 0)\n },\n styles (): object {\n return {\n zIndex: this.zIndex,\n }\n },\n },\n\n methods: {\n genContent () {\n return this.$createElement('div', {\n staticClass: 'v-overlay__content',\n }, this.$slots.default)\n },\n },\n\n render (h): VNode {\n const children = [this.__scrim]\n\n if (this.isActive) children.push(this.genContent())\n\n return h('div', {\n staticClass: 'v-overlay',\n on: this.$listeners,\n class: this.classes,\n style: this.styles,\n }, children)\n },\n})\n","import VOverlay from './VOverlay'\n\nexport { VOverlay }\n\nexport default VOverlay\n","// Components\nimport VOverlay from '../../components/VOverlay'\n\n// Utilities\nimport {\n keyCodes,\n addOnceEventListener,\n addPassiveEventListener,\n getZIndex,\n composedPath,\n} from '../../util/helpers'\n\n// Types\nimport Vue from 'vue'\n\ninterface Toggleable extends Vue {\n isActive?: boolean\n}\n\ninterface Stackable extends Vue {\n activeZIndex: number\n}\n\ninterface options {\n absolute?: boolean\n $refs: {\n dialog?: HTMLElement\n content?: HTMLElement\n }\n}\n\n/* @vue/component */\nexport default Vue.extend().extend({\n name: 'overlayable',\n\n props: {\n hideOverlay: Boolean,\n overlayColor: String,\n overlayOpacity: [Number, String],\n },\n\n data () {\n return {\n animationFrame: 0,\n overlay: null as InstanceType | null,\n }\n },\n\n watch: {\n hideOverlay (value) {\n if (!this.isActive) return\n\n if (value) this.removeOverlay()\n else this.genOverlay()\n },\n },\n\n beforeDestroy () {\n this.removeOverlay()\n },\n\n methods: {\n createOverlay () {\n const overlay = new VOverlay({\n propsData: {\n absolute: this.absolute,\n value: false,\n color: this.overlayColor,\n opacity: this.overlayOpacity,\n },\n })\n\n overlay.$mount()\n\n const parent = this.absolute\n ? this.$el.parentNode\n : document.querySelector('[data-app]')\n\n parent && parent.insertBefore(overlay.$el, parent.firstChild)\n\n this.overlay = overlay\n },\n genOverlay () {\n this.hideScroll()\n\n if (this.hideOverlay) return\n\n if (!this.overlay) this.createOverlay()\n\n this.animationFrame = requestAnimationFrame(() => {\n if (!this.overlay) return\n\n if (this.activeZIndex !== undefined) {\n this.overlay.zIndex = String(this.activeZIndex - 1)\n } else if (this.$el) {\n this.overlay.zIndex = getZIndex(this.$el)\n }\n\n this.overlay.value = true\n })\n\n return true\n },\n /** removeOverlay(false) will not restore the scollbar afterwards */\n removeOverlay (showScroll = true) {\n if (this.overlay) {\n addOnceEventListener(this.overlay.$el, 'transitionend', () => {\n if (\n !this.overlay ||\n !this.overlay.$el ||\n !this.overlay.$el.parentNode ||\n this.overlay.value ||\n this.isActive\n ) return\n\n this.overlay.$el.parentNode.removeChild(this.overlay.$el)\n this.overlay.$destroy()\n this.overlay = null\n })\n\n // Cancel animation frame in case\n // overlay is removed before it\n // has finished its animation\n cancelAnimationFrame(this.animationFrame)\n\n this.overlay.value = false\n }\n\n showScroll && this.showScroll()\n },\n scrollListener (e: WheelEvent & KeyboardEvent) {\n if (e.type === 'keydown') {\n if (\n ['INPUT', 'TEXTAREA', 'SELECT'].includes((e.target as Element).tagName) ||\n // https://github.com/vuetifyjs/vuetify/issues/4715\n (e.target as HTMLElement).isContentEditable\n ) return\n\n const up = [keyCodes.up, keyCodes.pageup]\n const down = [keyCodes.down, keyCodes.pagedown]\n\n if (up.includes(e.keyCode)) {\n (e as any).deltaY = -1\n } else if (down.includes(e.keyCode)) {\n (e as any).deltaY = 1\n } else {\n return\n }\n }\n\n if (e.target === this.overlay ||\n (e.type !== 'keydown' && e.target === document.body) ||\n this.checkPath(e)) e.preventDefault()\n },\n hasScrollbar (el?: Element) {\n if (!el || el.nodeType !== Node.ELEMENT_NODE) return false\n\n const style = window.getComputedStyle(el)\n return ((['auto', 'scroll'].includes(style.overflowY!) || el.tagName === 'SELECT') && el.scrollHeight > el.clientHeight) ||\n ((['auto', 'scroll'].includes(style.overflowX!)) && el.scrollWidth > el.clientWidth)\n },\n shouldScroll (el: Element, e: WheelEvent): boolean {\n if (el.hasAttribute('data-app')) return false\n\n const dir = e.shiftKey || e.deltaX ? 'x' : 'y'\n const delta = dir === 'y' ? e.deltaY : e.deltaX || e.deltaY\n\n let alreadyAtStart: boolean\n let alreadyAtEnd: boolean\n if (dir === 'y') {\n alreadyAtStart = el.scrollTop === 0\n alreadyAtEnd = el.scrollTop + el.clientHeight === el.scrollHeight\n } else {\n alreadyAtStart = el.scrollLeft === 0\n alreadyAtEnd = el.scrollLeft + el.clientWidth === el.scrollWidth\n }\n\n const scrollingUp = delta < 0\n const scrollingDown = delta > 0\n\n if (!alreadyAtStart && scrollingUp) return true\n if (!alreadyAtEnd && scrollingDown) return true\n if ((alreadyAtStart || alreadyAtEnd)) {\n return this.shouldScroll(el.parentNode as Element, e)\n }\n\n return false\n },\n isInside (el: Element, parent: Element): boolean {\n if (el === parent) {\n return true\n } else if (el === null || el === document.body) {\n return false\n } else {\n return this.isInside(el.parentNode as Element, parent)\n }\n },\n checkPath (e: WheelEvent) {\n const path = composedPath(e)\n\n if (e.type === 'keydown' && path[0] === document.body) {\n const dialog = this.$refs.dialog\n // getSelection returns null in firefox in some edge cases, can be ignored\n const selected = window.getSelection()!.anchorNode as Element\n if (dialog && this.hasScrollbar(dialog) && this.isInside(selected, dialog)) {\n return !this.shouldScroll(dialog, e)\n }\n return true\n }\n\n for (let index = 0; index < path.length; index++) {\n const el = path[index]\n\n if (el === document) return true\n if (el === document.documentElement) return true\n if (el === this.$refs.content) return true\n\n if (this.hasScrollbar(el as Element)) return !this.shouldScroll(el as Element, e)\n }\n\n return true\n },\n hideScroll () {\n if (this.$vuetify.breakpoint.smAndDown) {\n document.documentElement!.classList.add('overflow-y-hidden')\n } else {\n addPassiveEventListener(window, 'wheel', this.scrollListener as EventHandlerNonNull, { passive: false })\n window.addEventListener('keydown', this.scrollListener as EventHandlerNonNull)\n }\n },\n showScroll () {\n document.documentElement!.classList.remove('overflow-y-hidden')\n window.removeEventListener('wheel', this.scrollListener as EventHandlerNonNull)\n window.removeEventListener('keydown', this.scrollListener as EventHandlerNonNull)\n },\n },\n})\n"],"sourceRoot":""}